Sell game assets online
2D sprites and sprite sheets, tilesets, game UI kits, particle effects, and music/SFX packs — built for developers shipping in Unity, Godot, GameMaker, or Unreal. State the engine format upfront and skip the marketplace cut. Selling general-purpose 3D models instead of game-specific assets? See our 3D Assets page.
From game art to sale, without a store-wide cut
The Unity Asset Store pays creators 70% of each sale, and itch.io's default revenue share plus payment processing takes another slice. Sell directly to developers in any engine and keep control of your files.
Forest Ranger — 2D Character Sprite Sheet
Sprite sheet • 6 animations, 48 frames • PNG + Unity + Godot
Sell any game-ready asset type
Built for developers, not general 3D or avatar buyers — sprites, tiles, UI, effects, and audio made to drop into a game project.
Character Sprites
Sprite Sheets & Animations
Tilesets
Game UI Kits
Particle & VFX Packs
Parallax Backgrounds
Item & Weapon Icons
Sound Effect Packs
Music Tracks
GUI / Menu Kits
Environment Props
Complete Asset Bundles
Built for how game developers actually buy
Engine compatibility, animation clarity, and licensing that doesn't need a follow-up email — the three things that turn a browse into a checkout.
Engine Format Stated Upfront
Say whether it's Unity, Godot, GameMaker, or Unreal-ready directly on the product page — the #1 refund request in this category is a buyer assuming it would just work in their engine.
Sprite Sheet or Frame Strip, Your Choice
Deliver a packed atlas for Unity/Godot performance, or a GameMaker-style frame strip — bundle both if you want to cover every buyer.
Animation Status Shown Clearly
State exactly which animations are included (idle, walk, attack) so buyers don't assume a static sprite pack includes movement it doesn't have.
Royalty-Free Licensing at Checkout
Show a standard royalty-free-in-shipped-games license alongside any extended/resale tier, so indie devs don't have to ask before buying.
Which engine is it ready for?
The most common refund request in game asset sales is a buyer who assumed a pack would import cleanly into their engine. List the format per engine, not just "universal."
Unity
PNG sprite sheet with a matching Sprite Editor slice, or a ready-made .unitypackage with sprites pre-sliced and animation clips already set up.
Godot 4
PNG texture atlas plus a .tres AtlasTexture or SpriteFrames resource — drops straight into an AnimatedSprite2D node without manual slicing.
GameMaker
A horizontal or vertical PNG frame strip, not an atlas — GameMaker's native sprite importer expects one strip per animation, sliced by a fixed frame width.
Unreal Engine (Paper2D)
PNG sprite sheet formatted for Paper2D's Sprite Sheet importer, with flipbook-ready frame timing for 2D animation inside a 3D-first engine.
For pixel artists, UI designers, and game audio creators
Whether you sell a single character sprite sheet or a full asset bundle, checkout and delivery work the same way for any engine.
Example Pricing
Bundles with audio and UI included price well above a single sprite sheet
"The Unity Asset Store only pays out 70% of each sale, and my packs were invisible to anyone building in Godot or GameMaker. I moved to my own payrequest.me link, bundled Unity, Godot, and GameMaker-ready exports of the same sprite sheets into one ZIP, and now I keep 98% of every sale while reaching developers on every engine, not just one store's audience."
Frequently asked questions
Will a sprite pack work in Unity, Godot, or GameMaker without extra setup?+
Should I deliver a sprite sheet or individual frame files?+
Are animations included, or does the buyer need to build their own?+
What license do I need so buyers can use assets in a game they sell?+
How much more do I keep selling directly compared to the Unity Asset Store or itch.io?+
I sell general-purpose 3D models, not game-specific packs — should I use this page?+
Ready to sell your game assets?
Upload your sprites, state the engine format, and start selling to developers today.