Gumroad works well for ebooks and templates, but it was never built for 3D artists, VRChat riggers, Roblox scripters, or game modders. Each of those creator economies has grown its own marketplace — TurboSquid and CGTrader for 3D models, Booth.pm for VRChat and VTuber assets, itch.io for indie game assets, Nexus Mods and Patreon for mods — and each one comes with its own fee structure and payout friction that a generic "Gumroad alternative" list rarely covers.
The problems are not identical across these platforms. TurboSquid and CGTrader use tiered commission scales that punish your best sales months. Booth.pm routes payouts through JPY with minimum withdrawal thresholds, adding currency friction for creators outside Japan. Roblox's DevEx system requires a minimum account age and Robux threshold before you can even cash out. itch.io's pay-what-you-want default makes revenue unpredictable. Patreon and Nexus Mods' donation-point systems fit ongoing support better than a one-time mod purchase.
This guide breaks down what each platform actually costs, compares them side by side, and walks through selling 3D models, avatars, scripts, and mods directly with a payment link instead.
Key Takeaways
- TurboSquid pays 40% non-exclusive (a 60% commission); CGTrader scales 60-85% payout based on 12-month volume — both punish high-volume months
- Booth.pm payouts are JPY-denominated with minimum withdrawal thresholds, adding currency conversion friction for non-Japanese creators
- Roblox's DevEx system requires a 30+ day account, a Robux balance threshold, and Premium membership before you can convert Robux to cash
- itch.io's pay-what-you-want default and Nexus Mods' Premium-gated Donation Points both create friction for a simple one-time purchase
- A direct payment link charges a flat 2% (capped at €25) across all of these categories, with payouts in your own currency the same day
Why Generic Marketplaces Don't Fit 3D & Game Creators
Gumroad's flat 10% fee is straightforward, but 3D and game asset creators aren't actually choosing between Gumroad and a direct link — they're choosing between category-specific marketplaces that each have their own commission structure and payout mechanics.
TurboSquid's non-exclusive payout rate is 40%, meaning creators keep less than half of every sale unless they sign an exclusivity agreement with SquidGuild for a better rate. CGTrader's non-exclusive payout starts at 60% and climbs to 85% only once a seller's rolling 12-month sales volume crosses certain thresholds — a 15-40% commission depending on how much you've sold recently. Both models mean your commission rate can change month to month based on factors outside a single sale.
Booth, operated by pixiv, is the default marketplace for VRChat and VTuber avatar sales, particularly within the Japanese creator community. Its payout system is built around JPY, typically requiring a Japanese bank account or PayPal withdrawal, with minimum thresholds and periodic payout delays. For creators outside Japan selling to a global VRChat audience, this adds a currency-conversion step to every payout that a EUR- or USD-denominated payment link simply doesn't have.
Roblox scripters, GFX artists, and UGC creators who earn Robux face a separate problem: DevEx (Developer Exchange) requires a minimum account age, a Robux balance threshold, and Premium membership before Robux can be converted to real currency — and the conversion itself carries a payout delay. Selling scripts or commission work directly for EUR or USD skips the Robux economy entirely.
Comparing the Platforms
Here's how the main platforms compare on fees and payout mechanics for 3D, game asset, and VRChat sales.
| Platform | Commission | Payout | Main friction |
|---|---|---|---|
| TurboSquid | 40% payout (non-exclusive) | Standard, 30+ day hold | 60% commission unless exclusive |
| CGTrader | 60-85% payout (tiered) | Standard | Commission scales with 12-month volume |
| Booth.pm | Service fee + processing | JPY, bank/PayPal, minimum threshold | Currency conversion for non-JP creators |
| itch.io | 0-30% (pay-what-you-want default) | Standard | Unpredictable revenue per sale |
| Nexus Mods (Donation Points) | Requires supporter Premium | N/A | Limits how many players can pay you |
| Patreon | 8-12% + processing | Monthly, recurring only | Subscription mismatch for one-off sales |
| PayRequest | 2% (capped at €25) | Same-day, your own account | None |
Marketplaces still bring real discovery value for creators starting with zero audience — TurboSquid and CGTrader alternatives cover that tradeoff directly. For creators who already have a following on Twitter/X, Discord, or a VRChat community, routing sales to a direct link usually keeps more of each sale without losing much reach.
How to Sell 3D Models, Avatars, and Mods Directly
Selling directly means uploading your file to a payment-link tool, setting a price and license, and sharing the resulting link wherever your buyers already are.
Upload your 3D model, Unity package, STL file, or mod ZIP — most tools support files up to 25GB — and set a fixed price. Unlike itch.io's pay-what-you-want default, a fixed price makes revenue predictable per sale. PayRequest generates a hosted checkout page at payrequest.me/yourhandle that works as a standalone storefront, with no marketplace approval queue before you can start selling.
State personal-use, commercial, or game-ready licensing directly on the product page. This matters more for 3D and game assets than most digital products — a poly-count mismatch or an unclear commercial license is one of the most common causes of refund requests in this category, so listing format, poly count, texture resolution, and license terms upfront avoids most disputes after the sale.
Once payment clears, the buyer gets a secure, expiring download link automatically — no manual Discord DM attachments, no Google Drive folder management. This matters especially for Unity packages and STL bundles, which are frequently multiple gigabytes and awkward to send manually.
Platform-by-Platform Alternatives
Different creator types need different specific alternatives, since "3D and game creator" actually covers several distinct audiences with different incumbent platforms.
VRChat riggers and VTuber model artists selling rigged Unity packages benefit most from a payment link that accepts card, PayPal, Apple Pay, and crypto — reaching buyers outside Japan without JPY conversion. Commission work (custom rigs, PhysBones add-ons) fits a quote-before-pay flow, letting buyers describe what they want before committing to payment. See our Booth.pm alternative comparison and VRChat avatar selling guide for the full setup.
Indie game asset creators — sprites, Unity/Godot packages, environment kits — benefit from fixed-price checkout instead of itch.io's pay-what-you-want default, while keeping the option to also list on itch.io for discovery. Our itch.io alternative page covers this side-by-side.
Archviz artists, product visualizers, and general 3D modelers selling PBR-textured furniture, vehicles, or environment assets can list format (FBX, OBJ, GLTF, Blend), poly count, and license terms directly at checkout, avoiding the tiered commission scale entirely. The 3D models selling guide walks through format and licensing decisions in detail.
Minecraft, Skyrim, Sims, and GTA modders selling a single mod or curated modpack as a one-time purchase avoid both Patreon's recurring-subscription mismatch and Nexus Mods' Premium-gated Donation Points, which limit how many supporters can actually pay. A fixed one-time price fits how most players actually want to buy a mod: once, not monthly.
Real-World Comparison
Consider a creator selling a €45 rigged VRChat avatar and a €35 Roblox script bundle each month, roughly 40 avatar sales and 25 script sales. On Booth, JPY payout conversion and minimum thresholds delay when that revenue is actually usable. On Roblox's Robux economy, DevEx requirements delay cashing out the script revenue similarly. Routing both through a direct payment link at 2% (capped at €25) means both revenue streams land in the creator's own EUR account the same day a sale happens — no currency conversion step, no Robux threshold, no payout delay.
Frequently Asked Questions
It depends on what you sell. For VRChat and VTuber avatars, Booth.pm is the default but pays out in JPY with minimum thresholds — a direct payment link avoids that. For general 3D models and PBR textures, TurboSquid and CGTrader take 15-60% depending on exclusivity and volume. For game assets and mods, itch.io's pay-what-you-want model and Patreon's subscription mismatch both create friction for one-off sales. A payment link with a flat 2% fee (capped at €25) works across all of these categories without the platform-specific downsides.
Booth's payout system is built around JPY and typically requires a Japanese bank account or PayPal withdrawal, with minimum thresholds and periodic payout delays. For creators outside Japan, this adds currency conversion friction on every payout. A direct payment link pays out to your own Stripe, Mollie, or PayPal account in your own currency, the same day a sale happens.
TurboSquid's non-exclusive payout rate is 40%, meaning a 60% commission, unless you join SquidGuild exclusively for a higher rate. CGTrader's non-exclusive payout starts at 60% and scales up to 85% based on your rolling 12-month sales volume — a 15-40% commission depending on how much you sell. Both scale against you as you sell more, unlike a flat percentage fee.
Yes. Roblox's DevEx system requires a minimum account age, a Robux balance threshold, and Premium membership before you can convert Robux to cash, and the conversion itself has a payout delay. Selling scripts, GFX, and UGC design files through a direct payment link bypasses Robux entirely — buyers pay in EUR or USD, and you get paid the same day with none of DevEx's requirements.
Neither fits a one-time modpack purchase well. Patreon's monthly-tier model takes a platform cut and forces buyers into a recurring subscription for something they may only want once. Nexus Mods' Donation Points require the supporter to have Nexus Premium membership, which limits how many players can actually pay you. A payment link sells a mod or modpack as a single purchase, accepting card, PayPal, or bank transfer from any buyer.
Conclusion
TurboSquid, CGTrader, Booth.pm, itch.io, Nexus Mods, and Patreon each solve discovery for a specific creator niche, but each also comes with a fee structure or payout mechanic that quietly costs 3D artists, VRChat riggers, Roblox scripters, and modders more than a flat-fee payment link would. Once you already have an audience — a Discord community, a Twitter following, a VRChat group — routing sales to your own link typically keeps more of each sale while removing marketplace-specific friction like JPY conversion, DevEx thresholds, or pay-what-you-want unpredictability.
See how PayRequest works for 3D artists and game creators, or start with the VRChat avatar or 3D model selling guides.
